DPS in Mythic+
Priority targets, kicks, cooldown planning, and staying alive — what a damage dealer actually owes a key.
Written by Blackwake Armada · Published September 18, 2026 · Updated September 18, 2026 · 1 min read
Priority targets, kicks, cooldown planning, and staying alive — what a damage dealer actually owes a key.
Written by Blackwake Armada · Published September 18, 2026 · Updated September 18, 2026 · 1 min read
Mythic+ DPS is a triage exercise disguised as a damage contest. The meter rewards the wrong instincts — what the key actually needs is controlled violence in the right order.
A kick rotation with your group prevents the two killers of mid-level keys: overlapping casts and un-interrupted heals. Call your kick assignments on dangerous pulls and do not double-kick the same cast — three people kicking one cast means two wasted interrupts.
Fire cooldowns on big pulls and bosses, hold them for the next dangerous pack only when it is close. A two-minute cooldown used twice beats a perfect usage once.
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