Understanding Dungeon Routes
Why routes exist, what enemy percentage means, and how to follow a plan without needing to make one.
Written by Blackwake Armada · Published September 18, 2026 · Updated September 18, 2026 · 1 min read
Why routes exist, what enemy percentage means, and how to follow a plan without needing to make one.
Written by Blackwake Armada · Published September 18, 2026 · Updated September 18, 2026 · 1 min read
A route is simply a plan for which enemies to kill on the way through a Mythic+ dungeon. It exists because you must kill a set percentage of the dungeon's forces — and killing extra is wasted time on a timer.
The objective tracker shows a percentage that fills as enemies die. Different enemies contribute different amounts — a lieutenant is worth more than a swarm of small mobs. Routes are designed to reach the required percentage efficiently, skipping enemies that cost more time or danger than they contribute.
Stuck on something here? Post a note on the Academy Learning Board — someone aboard has been exactly where you are.
Still charting this water?
Guides start the conversation — the crew finishes it. Pin a note to the Learning Board and someone aboard will sail it with you.
Ask the CrewMore lessons from the same course — and the ones the crew thinks belong beside this one.
What a keystone is, how the timer and deaths work, what happens at the end — and the etiquette that makes first keys go smoothly.
Read the lesson →
2 min read · Sep 14, 2026 · Blackwake Armada
What deaths actually cost, how to recover a collapsing pull, and how to stop the chain.
Read the lesson →
1 min read · Sep 18, 2026 · Blackwake Armada
Communication, commitment, and keeping keys a place people want to learn — the Blackwake way.
Read the lesson →
1 min read · Sep 18, 2026 · Blackwake Armada