Pulling and Pacing
Judging pull size, reading your healer, and why the best tanks are boring in the best way.
Written by Blackwake Armada · Published September 18, 2026 · Updated September 18, 2026 · 1 min read
Judging pull size, reading your healer, and why the best tanks are boring in the best way.
Written by Blackwake Armada · Published September 18, 2026 · Updated September 18, 2026 · 1 min read
Pulling is the only job that is truly, exclusively yours — nobody else in the group decides when a fight starts. Good pacing is invisible; bad pacing is why groups remember their tanks.
Watch mana and positioning. A healer at low mana or still drinking is telling you to wait. A healer who just used every cooldown on the last pull needs the next pull to be gentle. The tank sets pace, but the healer pays for it.
Big pulls are a team decision, not a tank flex. When damage cooldowns are up — especially early in a dungeon — larger pulls are efficient. When the group just emptied everything, pull smaller and let buttons come back.
The pull that wipes the group because you saw it done in a video is the classic tank mistake. There is no prize for the biggest pull — only a repair bill. Consistent, survivable pulls finish keys faster than heroic ones followed by a runback.
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