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Professions

Crafting, gathering, orders, and making professions actually useful — for you and for the crew.

Professions turn playtime into things the crew can use — gear, consumables, materials, and crafted work for one another. They reward patience and planning far more than grinding.

This School covers the systems at a high level and points at maintained guides for the details, which change every expansion. Nothing here is a price list or a recipe book.

Explore the School

The waters this School charts — concepts first, spreadsheets later.

  • Getting Started

    Gathering collects raw materials; crafting turns them into things. Most characters run two professions — pick what you will actually use.

    • Gathering vs crafting professions
    • Choosing professions for your character and goals
    • Changing professions is allowed — the cost is lost progress
    • Profession skill and how it grows
  • Crafting Systems

    Modern crafting has quality levels, specialization trees, and work orders. Maintained guides cover the current details — the School keeps the map.

  • Crafting Orders

    The order system lets a crafter make things for someone else — including guildmates. Guides cover how to place and fill them.

  • Gathering

    Herbalism, mining, skinning, fishing — materials for your own crafts or for the crew's crafters.

    • Gathering professions and what they feed
    • Material collection while you play
    • Tools and resources that help
  • Guild Economy

    The crew's strongest profession perk is each other — a crafter on your side beats a stranger's tip. Ask on the Learning Board what the guild can make for you.

  • Going Further

    Specialization trees and endgame crafting are deep topics — workshops and guides go there when the crew is ready.

Upcoming Sessions

Live Academy sessions aboard this School — workshops, guided runs, and reviews.

No Academy sessions are scheduled here right now.

Need a hand?

Ask the Crew

Stuck on something in Professions? Pin a note to the Learning Board and someone aboard will sail it with you.