Academy school
Professions
Crafting, gathering, orders, and making professions actually useful — for you and for the crew.
Professions turn playtime into things the crew can use — gear, consumables, materials, and crafted work for one another. They reward patience and planning far more than grinding.
This School covers the systems at a high level and points at maintained guides for the details, which change every expansion. Nothing here is a price list or a recipe book.
Start Here
The first lessons worth reading aboard this School.
- ProfessionsGetting Started
Choosing Your Professions
Gathering, crafting, and utility — how to pick professions you will actually use, and how to change your mind.
Read the lesson →
Sep 18, 2026
- ProfessionsGetting Started
Crafting Professions Explained
What each crafting profession makes, what it costs to maintain, and how specialization trees shape them.
Read the lesson →
Sep 18, 2026
- ProfessionsGetting Started
Crafting Orders Explained
The player-to-player crafting system — how to request work, how to fill orders, and guild etiquette around it.
Read the lesson →
Sep 18, 2026
Explore the School
The waters this School charts — concepts first, spreadsheets later.
Getting Started
Gathering collects raw materials; crafting turns them into things. Most characters run two professions — pick what you will actually use.
- Gathering vs crafting professions
- Choosing professions for your character and goals
- Changing professions is allowed — the cost is lost progress
- Profession skill and how it grows
Crafting Systems
Modern crafting has quality levels, specialization trees, and work orders. Maintained guides cover the current details — the School keeps the map.
Crafting Orders
The order system lets a crafter make things for someone else — including guildmates. Guides cover how to place and fill them.
Gathering
Herbalism, mining, skinning, fishing — materials for your own crafts or for the crew's crafters.
- Gathering professions and what they feed
- Material collection while you play
- Tools and resources that help
Guild Economy
The crew's strongest profession perk is each other — a crafter on your side beats a stranger's tip. Ask on the Learning Board what the guild can make for you.
Going Further
Specialization trees and endgame crafting are deep topics — workshops and guides go there when the crew is ready.
Featured Guides
Lessons from the crew's Professions shelf.
- ProfessionsGetting Started
Gathering Professions Explained
Herbalism, mining, and skinning — the low-maintenance professions that fund everything else.
Read the lesson →
Sep 18, 2026
- ProfessionsGetting Started
Helping the Guild Through Professions
Crafting for crewmates, coordinating materials, and keeping generosity sustainable — without a rulebook.
Read the lesson →
Sep 18, 2026
Upcoming Sessions
Live Academy sessions aboard this School — workshops, guided runs, and reviews.
No Academy sessions are scheduled here right now.
Need a hand?
Ask the Crew
Stuck on something in Professions? Pin a note to the Learning Board and someone aboard will sail it with you.
Trusted Resources
Charts beyond the hull — the tools and references the crew trusts for this School.
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